Post by Cliff Slade on Apr 5, 2016 10:23:57 GMT
How Combat Works:
Seeing as JoJo's Bizarre Adventure is primarily a fighting manga/anime, it is to be expected that you'll run into fellow players who want to throw down; either to test their skills, or to kill you. Due to this, we'll need some ground rules on how combat is actually performed.
We prefer not to employ too many restrictions on players during combat. Because of this, combat is fairly freeform; if you can think of an offensive or defensive maneuver, chances are it's quite doable. Just keep in mind however that your character isn't a god: Though you might want to dodge everything, it doesn't mean you should. It's a give and take with freeflow combat like this. Make sure you're being fair to your opponent, or else they might start being unfair to you. Also, make sure to keep in mind how often you've avoided attacks in the fight thus far, as well as how much damage you've taken; even masters can get sloppy if they fight long enough.
Despite combat being freeform, we do have a system to gauge player strength. This is known as Soul Sync*. Soul Sync determines how attuned to your chosen fighting art you are. Be it Hamon, your Stand, or even your Vampiric abilities, all of them are powered by this system. The higher your Soul Sync level is, the stronger you are both in offensive and defensive capabilities.
However, on most occasions in JoJo's Bizarre Adventure, the outcome of fights were usually a bit unclear. To keep things from getting unfair or ridiculous due to differences in Soul Sync levels causing arguments, we've got a simple system to determine if an opponent can actually match up to you properly.
Basically, it works as follows: If you and your foe are within 75% of Each Other's Soul Sync, they are considered to be on equal footing. This is roughly the difference between Jonathan and Dio during their final bout. And, being within 50% of each other's Soul Sync, lower-level fighters can still hold their own against a much-stronger warrior(Think Joseph VS Ultimate Kars). Below that and players will have to plan accordingly and work together to beat a stronger foe.
We prefer not to employ too many restrictions on players during combat. Because of this, combat is fairly freeform; if you can think of an offensive or defensive maneuver, chances are it's quite doable. Just keep in mind however that your character isn't a god: Though you might want to dodge everything, it doesn't mean you should. It's a give and take with freeflow combat like this. Make sure you're being fair to your opponent, or else they might start being unfair to you. Also, make sure to keep in mind how often you've avoided attacks in the fight thus far, as well as how much damage you've taken; even masters can get sloppy if they fight long enough.
Despite combat being freeform, we do have a system to gauge player strength. This is known as Soul Sync*. Soul Sync determines how attuned to your chosen fighting art you are. Be it Hamon, your Stand, or even your Vampiric abilities, all of them are powered by this system. The higher your Soul Sync level is, the stronger you are both in offensive and defensive capabilities.
However, on most occasions in JoJo's Bizarre Adventure, the outcome of fights were usually a bit unclear. To keep things from getting unfair or ridiculous due to differences in Soul Sync levels causing arguments, we've got a simple system to determine if an opponent can actually match up to you properly.
Basically, it works as follows: If you and your foe are within 75% of Each Other's Soul Sync, they are considered to be on equal footing. This is roughly the difference between Jonathan and Dio during their final bout. And, being within 50% of each other's Soul Sync, lower-level fighters can still hold their own against a much-stronger warrior(Think Joseph VS Ultimate Kars). Below that and players will have to plan accordingly and work together to beat a stronger foe.
*Soul Sync system and the 75/50% rule originally created by therevolution over at World of Dragon Ball: Souls. Many thanks to him for allowing us to implement this system.